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1:59 PM, Thursday March 30th 2023
Hello! I'm gonna do the critique on video so I don't hurt my wrist too much, if you can't hear something well or want me to explain something else please tell me! Here's the crit.
Next Steps:
Please post me your branches page before moving on!
4:35 PM, Saturday April 1st 2023
Oh no... I totally forgot to scan them. I remember doing them during a stressful period at work (that's where I scan all my lessons). I hope a photo from my phone is good enough, I put them in the same folder but here are the links to the individual sheets.
https://drive.google.com/file/d/1GUPlSfUnlMIDCu42W_hbN4QWj-XUq7uc/view?usp=share_link
https://drive.google.com/file/d/1GVILmLlOYlzjqwTQJd7DNa1ZKTs0XMRN/view?usp=share_link
Your critique is awesome by the way. I'm inspired to do video critiques myself. Thank you so much for taking the time, what you pointed out about ghosting even the smaller leaf details is true. I forget to remind myself of this when I get lost in the details.
9:30 PM, Saturday April 1st 2023
Yup, that's good like I expected, just be careful because on some ellipses you aren't drawing through them twice.
Glad I could help! That said, good luck on lesson 4! Keep up the good work!
Next Steps:
Lesson 4
The Art of Blizzard Entertainment
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.