2 users agree
4:33 PM, Sunday February 12th 2023

Lines:

Your lines seem to have a bit of wobble, and you seem to falter near the end and try to swerve and reach your second point. This is incorrect, try drawing a smooth confident line with your arm. Accuracy will come after you manage this.

Ellipses:

In the table, the ellipses should be tangents to one another with no overlap, try working on this in the future. The ellipses in your planes and funnels seem hesitant and wobbly. Are you ghosting enough before putting them down or do you strugglewith using your arm as a pivot? Whichever reason, you should aim with a smooth curve much like the lines.

Boxes:

Your rotated boxes all converge to the central vanishing point, instead of converging further along the horizon line. Don't be too disheartened by this as it's something that others struggle with. Other than that, there's the same issue with the wobbly lines which will come with practice.

Other than that it's all good.

Next Steps:

Move onto the 250 box challenge! Good luck!

This community member feels the lesson should be marked as complete, and 2 others agree. The student has earned their completion badge for this lesson and should feel confident in moving onto the next lesson.
6:22 PM, Sunday February 12th 2023

Thanks for the feedback!

The recommendation below is an advertisement. Most of the links here are part of Amazon's affiliate program (unless otherwise stated), which helps support this website. It's also more than that - it's a hand-picked recommendation of something I've used myself. If you're interested, here is a full list.
The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

This website uses cookies. You can read more about what we do with them, read our privacy policy.