This website uses cookies. You can read more about what we do with them, read our privacy policy.
3:38 AM, Tuesday December 19th 2023
Nice work on Lesson 1! You have strong line work, but need more size variation and overlap.
Lines
They have the correct trajectory and hit most of the marks they're supposed to hit.
Ellipses
The ellipses fit snugly in the planes. Only a few miss the edges. The table of ellipses is fine and so are the funnels. For the most part the ellipses are symmetrical. Just watch out for tapering on the ends.
Boxes
These forms are clean with smooth lines. The boxes in the rough perspective have the correct line method. They are virtually the same size however, with little variation. There isn't any overlap either. The rotated boxes have the right perspective/alignment. The organic perspective also looks good expect for the fact many of the forms in the back are small. Variation in size will enhance your draftmanship.
Your progress so far looks promising; keep going!
Next Steps:
Do one page of the rough perspective with boxes of different sizes. Try to overlap a couple of them.
The Art of Blizzard Entertainment
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.