How to buy credits in patreon
3:48 PM, Wednesday April 24th 2024
Hi, I am trying place my homework for official critique, but I can't seem to find how to subscribe to the patreon and get a credit. Can you help me with this. Thank You
Hi, I am trying place my homework for official critique, but I can't seem to find how to subscribe to the patreon and get a credit. Can you help me with this. Thank You
So it should be explained here, but in essence you head over to our patreon page, click "Join" on one of the tiers that include credits (Casual Student and above), and follow the prompts.
Once you've completed that process, you'll see some information on how to connect your Drawabox and Patreon accounts together, and I generally send a welcome message with that same information, usually within a day, but in essence you go to your account settings page, scroll down to the "Connected Accounts" section, and click "Connect" next to the listing for Patreon. You'll be sent back to Patreon to give permission to our system, and then sent back to Drawabox where it'll show as connected.
Usually Patreon takes a bit of time to process on its end (outside of the beginning of a month it's usually under an hour), after which it'll automatically send information about you to our system, and your credit will be dispensed. You'll be able to see that credit both in your account settings page, as well as in the homework submission form, once you've enabled the "Submit for Official Critique" option.
I would recommend reviewing this video from Lesson 0 though and rewatch the section of it relating to submitting your work for official critique, to make sure you don't miss anything.
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.
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