Homework

Once you've completed a lesson, one of the best ways to refine your understanding of that material is to help others by critiquing their work. After having done thousands of critiques and having improved immensely over the last few years, I can attest to that myself.

  • Lesson 6: Applying Construction to Everyday Objects

    Absolute

    5:47 PM, Wednesday April 10th 2024
  • Lesson 6: Applying Construction to Everyday Objects

    pikscarots

    11:30 PM, Thursday March 21st 2024
  • Lesson 6: Applying Construction to Everyday Objects

    zaverose

    12:14 AM, Monday April 1st 2024
  • Lesson 6: Applying Construction to Everyday Objects

    MurcDirty

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    alexey_umnov

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    koolestani

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    zaverose

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    Emrys

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    Magnetilo

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    DesertFullOfFoxes

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    jose01jay

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    Yahlunna

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    WingJun

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The recommendation below is an advertisement. Most of the links here are part of Amazon's affiliate program (unless otherwise stated), which helps support this website. It's also more than that - it's a hand-picked recommendation of something I've used myself. If you're interested, here is a full list.
The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

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