Dotti

Tamer of Beasts

Joined 7 months ago

300 Reputation

dotti's Sketchbook

  • Tamer of Beasts
  • The Fearless
  • Giver of Life
  • Dimensional Dominator
  • The Relentless
  • Basics Brawler
    7:23 PM, Tuesday April 9th 2024

    Managed to do the three animals! I made an obvious error when drawing the fur on the hare's hind leg, it shouldn't be there since its occluded by the belly.

    https://dorottyahegedus.notion.site/Lesson-5-Revision-52aafbf301574b889cb8043dc4af1298

    4:36 PM, Friday April 5th 2024

    Thanks Dio! It was very educational and I'm especially thankful for the draw-overs and the paw construction demo.

    Can you list me which revisions to do?

    3:16 PM, Tuesday February 13th 2024

    Thank you very much! I'm thinking of starting the 25 textures challenge to get better with textures and gradients. Do you think it's a good idea now, or should I do that after Lesson 4?

    8:15 PM, Monday February 12th 2024

    Hi ThatOneMushroomGuy,

    thank you for your detailed feedback and help! here is my submission for revision.

    -Dotti

    9:23 PM, Saturday November 4th 2023

    Thank you very much for reviewing my homework. Your guidance is greatly appreciated!

    To 250 boxes!

The recommendation below is an advertisement. Most of the links here are part of Amazon's affiliate program (unless otherwise stated), which helps support this website. It's also more than that - it's a hand-picked recommendation of something I've used myself. If you're interested, here is a full list.
The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

This website uses cookies. You can read more about what we do with them, read our privacy policy.